As a 3D Game Design Artist you will be responsible for creating assets for various AR/VR proof of concepts and pilots.
Work Task Examples:
- Model props, buildings, foliage, characters etc.
- Rework Geometry and textures of existing assets
- Create clean topology, UVs and textures
- At least 2 years of experience
- Ability to create both hard surface and organic models with a high level of realism
- Excellent Maya or similar 3D modeling software (Max or Moto)
- Superior eye for lighting, color, composition and detail
- Ability to work within memory and performance constraints while maintaining high visual quality
- Self-motivation and the ability to collaborate effectively within a team
- Strong planning and prioritization skills